Most of Rockstar's post-Renderware games seem to fall into this description. It seems Max Payne 3 isn't really popular for some reason, especially when it comes to modding.
Who knows.ĭon't get me wrong, I love Rockstar's games, but damn would it be a nice surprise if Remedy got ahold of the IP again just like how they recently reacquired the publishing rights for Alan Wake.Īs much as I love Max Payne 3, I'd love even more a version that's more in-line with what Remedy seemed to be leaning towards with "Alex Casey: The Sudden Stop." I've been keeping my fingers crossed that Remedy would release a tongue-in-cheek "Alex Casey 3" game for years. It’s hard to think that this game came out right in the middle of GTA V’s hype yet barely bats an eyelid now despite that it’s an absolutely fantastic game.īut the more I think of it there could be other reasons like licensing and things like that rather than them simply not wanting it to be BC. I don’t expect another Max Payne game, but unfortunately it seems to have gone the way of Manhunt, Midnight Club and so many former R* franchises that have been lost over time. People often criticise the R.A.G.E R* titles for being “heavy”, “clunky” which to me is simply a design choice, but Max Payne 3 blows that notion out of the water with its silky smooth movement and of course satisfying as hell gunplay. It’s a shame because I’ve been playing it on my 360 again and it’s still as amazing as it was 8 years ago.
I’ve always thought it was strange that it was basically the only 7th gen R* game that wasn’t made BC (lol even Table Tennis beat it to the punch), but the more I think of it there could be other reasons like licensing and things like that rather than them simply not wanting it to be BC. I wouldn’t say they hate it, but it seems like it’s something they quickly lost interest in.